Saturday, August 11, 2012

Catacombs of Wrath, Part 1

After a brief chat to Ameiko, the heroes rest up and venture down the dark tunnel, previously bricked up to keep such heroes out...or maybe to keep something else in...they quickly find the guard cave and Leena shows her prowess by defeating the Sinspawn within quickly and efficiently.  Taking the door out of the old storeroom they make their way down a long tunnel and find a small shrine raised up on a platform of gray stone.   Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it, filled with what appears to be filthy water.   No-one dares take a sip...

The heroes enter the large chamber adjoining the shrine room and find what can only be described as an eldritch cathedral, complete with an eerie 'well' glowing with eldritch light.  They are quickly attacked by a female quasit and find themselves in a battle for their very lives.  The quasit summons another of the three-fingered creatures from the strange well and the perceptive heroes notice the worried look on its face as the well dims noticeably.  The summoning continues, this time with magic spells, as the quasit summons first a Lemure devil and then a dire rat to aid it in its struggle with the heroes.  As the battle progresses Leena, in a moment of intuitive genius shouts that the creature is vulnerable to cold-iron weapons.  Candrak acts swiftly, taking up the cold-iron ranseur dropped by the three-fingered creature.  The effects on the quasit are immediate.  but is it too late?

Blukvard decides to summon his own creature from the strange well and contrary to Blukvard's hopes, immediately attacks him.  This thrid summoning from the strange 'well' is the last straw and the light dies from its 'waters', the quasit flies into a rage and the heroes' very lives hang in the balance.  Leena grabs a second cold-iron ranseur from the wall displays behind the well and the tide finally turns the heroes' way.  The quasit, sensing its doom is nigh, turns invisbile and looks to escape, but Candrak with a surprising sixth sense (given he showed no sense in rushing into the basement after the goblin) cleaves the quasit just as its escape seems assured.

The heroes are battered but victorious, beating a retreat back to town with a sense of having defeated a great evil and their first serious loot: a small +1 cold iron returning dagger; a tiara; and a small obsidian (un)holy symbol to some strange god that they later learn is Lamashtu, goddess of monsters. 

The only question remaining is...will the heroes return to the depths again?

Experience

Party XP

600xp  (Sinspawn - Guard Cave)
1200xp  (Erylium - Cathedral of Wrath)
1800xp  (3 Sinspawn - Cathedral of Wrath)
400xp  (Lemure  - Cathedral of Wrath)
135xp  (Dire Rat - Cathedral of Wrath)
1200xp  (Destroying the Lesser Runewell - Cathedral of Wrath)
5335 Total Party XP

Blukvard XP (5520 xp total)

1780xp  (Party XP)
50xp (RP - summoning the sinspawn)
1830xp total


Candrak XP (5745 xp total)

1780xp  (Party XP)
75xp (cinematic - Candrak kills Erylium after she goes invisible and tries to escape)
1855xp total


Leena XP (5470 xp total)

1780xp  (Party XP)
25xp (cinematic - Leena defeats the Sinspawn in the guard cave single handed)
75xp (R1880P - figuring out that the quasit is susceptible to cold-iron weapons)
1880xp total


Note...apologies...

I have lost my notes on "mystery XP" for the last couple of sessions sorry...

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